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Performance Optimization Guide

Overview

Performance optimization in embedded systems is critical due to limited resources, real-time constraints, and power requirements. This guide covers essential optimization techniques, profiling methods, and best practices for embedded software development.


Concept → Why it matters → Minimal example → Try it → Takeaways

Concept: Performance optimization in embedded systems is about making the most of limited resources while maintaining reliability and meeting real-time constraints. It’s not just about making code faster, but about understanding the trade-offs between speed, memory usage, power consumption, and code maintainability.

Why it matters: In embedded systems, performance directly affects battery life, responsiveness, and the ability to meet real-time deadlines. Poor performance can lead to missed deadlines, excessive power consumption, or system failures. Good optimization can enable new features, extend battery life, and improve user experience.

Minimal example: A simple loop optimization that demonstrates how loop unrolling can improve performance by reducing loop overhead and enabling better compiler optimizations.

Try it: Profile a simple embedded application to identify the biggest performance bottlenecks, then apply targeted optimizations and measure the actual improvement.

Takeaways: Performance optimization requires measurement, understanding of the target hardware, and careful consideration of trade-offs. The best optimizations often come from algorithmic improvements rather than micro-optimizations.


Table of Contents

  1. Code Optimization Techniques
  2. Memory Optimization Strategies
  3. Power Optimization
  4. Real-time Performance Analysis
  5. Profiling and Benchmarking
  6. Optimization Tools

Code Optimization Techniques

Compiler Optimizations

Compiler Flags

# GCC optimization flags for embedded systems
gcc -O2 -march=armv7-a -mtune=cortex-a7 -mfpu=neon -mfloat-abi=hard \
    -ffast-math -funroll-loops -fomit-frame-pointer \
    -fno-stack-protector -fno-common -fno-builtin \
    -o optimized_program program.c

# ARM-specific optimizations
gcc -O3 -march=armv8-a -mtune=cortex-a53 \
    -fno-stack-protector -fomit-frame-pointer \
    -ffunction-sections -fdata-sections \
    -Wl,--gc-sections -o program program.c

Optimization Levels

// Example: Optimization-aware code structure
// Use __attribute__ for compiler hints
__attribute__((hot)) void performance_critical_function(void) {
    // This function is marked as frequently called
    for (int i = 0; i < 1000; i++) {
        process_data(i);
    }
}

__attribute__((cold)) void rarely_called_function(void) {
    // This function is marked as rarely called
    log_debug_info();
}

// Force inline for small functions
static inline uint32_t fast_multiply(uint32_t a, uint32_t b) {
    return a * b;
}

Algorithm Optimization

Loop Optimization

// Unoptimized loop
void unoptimized_loop(int *array, int size) {
    for (int i = 0; i < size; i++) {
        array[i] = array[i] * 2 + 1;
    }
}

// Optimized loop with loop unrolling
void optimized_loop(int *array, int size) {
    int i;
    // Unroll by 4
    for (i = 0; i < size - 3; i += 4) {
        array[i] = array[i] * 2 + 1;
        array[i+1] = array[i+1] * 2 + 1;
        array[i+2] = array[i+2] * 2 + 1;
        array[i+3] = array[i+3] * 2 + 1;
    }
    // Handle remaining elements
    for (; i < size; i++) {
        array[i] = array[i] * 2 + 1;
    }
}

// SIMD optimization example
void simd_optimized_loop(int *array, int size) {
    // Use ARM NEON instructions for vectorization
    #ifdef __ARM_NEON
    int32x4_t *vec_array = (int32x4_t*)array;
    int32x4_t multiplier = vdupq_n_s32(2);
    int32x4_t adder = vdupq_n_s32(1);
    
    for (int i = 0; i < size/4; i++) {
        int32x4_t data = vld1q_s32(&array[i*4]);
        data = vmulq_s32(data, multiplier);
        data = vaddq_s32(data, adder);
        vst1q_s32(&array[i*4], data);
    }
    #endif
}

Data Structure Optimization

// Optimized data structure for cache locality
typedef struct {
    uint32_t id;
    uint32_t value;
    uint8_t flags;
    uint8_t padding[3];  // Align to 8-byte boundary
} __attribute__((packed)) optimized_struct_t;

// Cache-friendly array access
void cache_friendly_access(int *array, int rows, int cols) {
    // Access data in row-major order for better cache performance
    for (int i = 0; i < rows; i++) {
        for (int j = 0; j < cols; j++) {
            array[i * cols + j] = process_element(i, j);
        }
    }
}

// Avoid cache-unfriendly access patterns
void cache_unfriendly_access(int *array, int rows, int cols) {
    // This pattern causes cache misses
    for (int j = 0; j < cols; j++) {
        for (int i = 0; i < rows; i++) {
            array[i * cols + j] = process_element(i, j);
        }
    }
}

Function Optimization

Inline Functions

// Small functions should be inlined
static inline uint32_t bit_count(uint32_t x) {
    x = x - ((x >> 1) & 0x55555555);
    x = (x & 0x33333333) + ((x >> 2) & 0x33333333);
    x = (x + (x >> 4)) & 0x0f0f0f0f;
    x = x + (x >> 8);
    x = x + (x >> 16);
    return x & 0x3f;
}

// Force inline for critical functions
static inline __attribute__((always_inline)) 
uint32_t critical_function(uint32_t input) {
    return input * 7 + 13;
}

Function Pointer Optimization

// Use function pointers for polymorphic behavior
typedef void (*process_func_t)(int *data, int size);

void process_data_optimized(int *data, int size, process_func_t func) {
    // Avoid virtual function overhead
    func(data, size);
}

// Example usage
void process_fast(int *data, int size) {
    // Fast processing implementation
    for (int i = 0; i < size; i++) {
        data[i] *= 2;
    }
}

void process_accurate(int *data, int size) {
    // Accurate processing implementation
    for (int i = 0; i < size; i++) {
        data[i] = complex_calculation(data[i]);
    }
}

Memory Optimization Strategies

Memory Layout Optimization

Structure Packing

// Unoptimized structure
typedef struct {
    uint8_t a;
    uint32_t b;
    uint8_t c;
    uint16_t d;
} unoptimized_struct_t;  // Size: 12 bytes (4-byte alignment)

// Optimized structure
typedef struct {
    uint32_t b;    // 4 bytes
    uint16_t d;    // 2 bytes
    uint8_t a;     // 1 byte
    uint8_t c;     // 1 byte
} __attribute__((packed)) optimized_struct_t;  // Size: 8 bytes

Memory Pool Allocation

// Memory pool for fixed-size allocations
typedef struct {
    uint8_t *pool;
    uint32_t pool_size;
    uint32_t block_size;
    uint32_t free_blocks;
    uint32_t *free_list;
} memory_pool_t;

// Initialize memory pool
int memory_pool_init(memory_pool_t *pool, uint32_t block_size, uint32_t num_blocks) {
    pool->block_size = block_size;
    pool->pool_size = block_size * num_blocks;
    pool->free_blocks = num_blocks;
    
    // Allocate pool memory
    pool->pool = malloc(pool->pool_size);
    if (!pool->pool) return -1;
    
    // Initialize free list
    pool->free_list = malloc(num_blocks * sizeof(uint32_t));
    if (!pool->free_list) {
        free(pool->pool);
        return -1;
    }
    
    // Build free list
    for (uint32_t i = 0; i < num_blocks; i++) {
        pool->free_list[i] = i;
    }
    
    return 0;
}

// Allocate from pool
void* memory_pool_alloc(memory_pool_t *pool) {
    if (pool->free_blocks == 0) return NULL;
    
    uint32_t block_index = pool->free_list[--pool->free_blocks];
    return pool->pool + (block_index * pool->block_size);
}

// Free to pool
void memory_pool_free(memory_pool_t *pool, void *ptr) {
    if (!ptr) return;
    
    uint32_t block_index = ((uint8_t*)ptr - pool->pool) / pool->block_size;
    pool->free_list[pool->free_blocks++] = block_index;
}

Stack Optimization

Stack Usage Analysis

// Monitor stack usage
typedef struct {
    uint32_t max_stack_usage;
    uint32_t current_stack_usage;
    uint8_t *stack_start;
    uint8_t *stack_end;
} stack_monitor_t;

// Initialize stack monitor
void stack_monitor_init(stack_monitor_t *monitor, uint8_t *stack_start, uint32_t stack_size) {
    monitor->stack_start = stack_start;
    monitor->stack_end = stack_start + stack_size;
    monitor->max_stack_usage = 0;
    monitor->current_stack_usage = 0;
    
    // Fill stack with pattern for usage detection
    for (uint32_t i = 0; i < stack_size; i++) {
        stack_start[i] = 0xAA;
    }
}

// Check stack usage
uint32_t stack_monitor_check_usage(stack_monitor_t *monitor) {
    uint8_t *current_stack = (uint8_t*)&current_stack;
    uint32_t usage = monitor->stack_end - current_stack;
    
    if (usage > monitor->max_stack_usage) {
        monitor->max_stack_usage = usage;
    }
    
    return usage;
}

Recursion Optimization

// Convert recursive function to iterative
// Recursive version (stack intensive)
int recursive_factorial(int n) {
    if (n <= 1) return 1;
    return n * recursive_factorial(n - 1);
}

// Iterative version (stack efficient)
int iterative_factorial(int n) {
    int result = 1;
    for (int i = 2; i <= n; i++) {
        result *= i;
    }
    return result;
}

// Tail recursion optimization
int tail_recursive_factorial(int n, int acc) {
    if (n <= 1) return acc;
    return tail_recursive_factorial(n - 1, n * acc);
}

Heap Optimization

Custom Allocator

// Simple custom allocator for embedded systems
typedef struct {
    uint8_t *heap_start;
    uint8_t *heap_end;
    uint8_t *current_ptr;
    uint32_t total_allocated;
} simple_allocator_t;

// Initialize allocator
void simple_allocator_init(simple_allocator_t *alloc, uint8_t *heap_start, uint32_t heap_size) {
    alloc->heap_start = heap_start;
    alloc->heap_end = heap_start + heap_size;
    alloc->current_ptr = heap_start;
    alloc->total_allocated = 0;
}

// Allocate memory
void* simple_allocator_alloc(simple_allocator_t *alloc, uint32_t size) {
    // Align to 4-byte boundary
    size = (size + 3) & ~3;
    
    if (alloc->current_ptr + size > alloc->heap_end) {
        return NULL;  // Out of memory
    }
    
    void *ptr = alloc->current_ptr;
    alloc->current_ptr += size;
    alloc->total_allocated += size;
    
    return ptr;
}

// Reset allocator (for embedded systems that don't need individual free)
void simple_allocator_reset(simple_allocator_t *alloc) {
    alloc->current_ptr = alloc->heap_start;
    alloc->total_allocated = 0;
}

Power Optimization

CPU Power Management

Dynamic Frequency Scaling

// CPU frequency scaling for power optimization
typedef enum {
    CPU_FREQ_LOW = 0,    // 100 MHz
    CPU_FREQ_MEDIUM,     // 400 MHz
    CPU_FREQ_HIGH        // 800 MHz
} cpu_freq_t;

// Set CPU frequency
int set_cpu_frequency(cpu_freq_t freq) {
    switch (freq) {
        case CPU_FREQ_LOW:
            // Configure PLL for low frequency
            configure_pll(100000000);
            break;
        case CPU_FREQ_MEDIUM:
            configure_pll(400000000);
            break;
        case CPU_FREQ_HIGH:
            configure_pll(800000000);
            break;
        default:
            return -1;
    }
    
    // Update system clock
    update_system_clock();
    return 0;
}

// Adaptive frequency scaling
void adaptive_frequency_scaling(void) {
    uint32_t cpu_usage = get_cpu_usage();
    
    if (cpu_usage < 25) {
        set_cpu_frequency(CPU_FREQ_LOW);
    } else if (cpu_usage < 75) {
        set_cpu_frequency(CPU_FREQ_MEDIUM);
    } else {
        set_cpu_frequency(CPU_FREQ_HIGH);
    }
}

Sleep Mode Optimization

// Power management states
typedef enum {
    POWER_STATE_ACTIVE,
    POWER_STATE_IDLE,
    POWER_STATE_SLEEP,
    POWER_STATE_DEEP_SLEEP
} power_state_t;

// Enter sleep mode
void enter_sleep_mode(power_state_t state) {
    switch (state) {
        case POWER_STATE_IDLE:
            // Disable CPU clock, keep peripherals active
            disable_cpu_clock();
            break;
            
        case POWER_STATE_SLEEP:
            // Disable most peripherals, keep RAM
            disable_peripherals();
            enter_sleep_mode();
            break;
            
        case POWER_STATE_DEEP_SLEEP:
            // Disable everything except wake-up sources
            disable_all_peripherals();
            save_context();
            enter_deep_sleep();
            break;
            
        default:
            break;
    }
}

// Wake-up handler
void wake_up_handler(void) {
    // Restore context if needed
    restore_context();
    
    // Re-enable necessary peripherals
    enable_peripherals();
    
    // Resume normal operation
    resume_operation();
}

Peripheral Power Management

Peripheral Clock Control

// Peripheral clock management
typedef struct {
    uint32_t peripheral_mask;
    uint32_t clock_enabled;
} peripheral_power_t;

// Enable peripheral clock
void enable_peripheral_clock(uint32_t peripheral) {
    // Set clock enable bit
    PERIPHERAL_CLOCK_REG |= (1 << peripheral);
}

// Disable peripheral clock
void disable_peripheral_clock(uint32_t peripheral) {
    // Clear clock enable bit
    PERIPHERAL_CLOCK_REG &= ~(1 << peripheral);
}

// Power-aware peripheral usage
void power_aware_peripheral_usage(void) {
    // Enable only when needed
    enable_peripheral_clock(UART_CLOCK);
    uart_transmit(data, size);
    disable_peripheral_clock(UART_CLOCK);
    
    // Use DMA for efficient data transfer
    enable_peripheral_clock(DMA_CLOCK);
    dma_transfer(source, destination, size);
    // DMA will automatically disable when done
}

Interrupt-Driven Power Management

// Power-efficient interrupt handling
typedef struct {
    uint32_t wake_up_sources;
    uint32_t sleep_duration;
} power_config_t;

// Configure power management
void configure_power_management(power_config_t *config) {
    // Enable wake-up sources
    enable_wake_up_source(config->wake_up_sources);
    
    // Set sleep duration
    configure_sleep_timer(config->sleep_duration);
}

// Power-efficient main loop
void power_efficient_main_loop(void) {
    while (1) {
        // Process pending tasks
        process_pending_tasks();
        
        // Check if sleep is possible
        if (can_enter_sleep()) {
            // Enter sleep mode
            enter_sleep_mode(POWER_STATE_SLEEP);
            
            // Wait for interrupt
            __WFI();  // Wait for interrupt
            
            // Resume after wake-up
            resume_after_wake_up();
        }
    }
}

Real-time Performance Analysis

Timing Analysis

High-Resolution Timer

// High-resolution timer for performance measurement
typedef struct {
    uint32_t start_time;
    uint32_t end_time;
    uint32_t duration;
} performance_timer_t;

// Start timing
void timer_start(performance_timer_t *timer) {
    timer->start_time = get_high_resolution_time();
}

// Stop timing
void timer_stop(performance_timer_t *timer) {
    timer->end_time = get_high_resolution_time();
    timer->duration = timer->end_time - timer->start_time;
}

// Get timing in microseconds
uint32_t timer_get_microseconds(performance_timer_t *timer) {
    return timer->duration / (get_cpu_frequency() / 1000000);
}

// Example usage
void measure_performance(void) {
    performance_timer_t timer;
    
    timer_start(&timer);
    performance_critical_function();
    timer_stop(&timer);
    
    printf("Function took %u microseconds\n", timer_get_microseconds(&timer));
}

Real-time Constraints

// Real-time constraint checking
typedef struct {
    uint32_t deadline;
    uint32_t worst_case_time;
    uint32_t actual_time;
} real_time_constraint_t;

// Check real-time constraint
int check_real_time_constraint(real_time_constraint_t *constraint) {
    if (constraint->actual_time > constraint->deadline) {
        // Real-time constraint violated
        return -1;
    }
    
    // Check if we have enough margin
    uint32_t margin = constraint->deadline - constraint->actual_time;
    if (margin < constraint->worst_case_time * 0.1) {
        // Warning: low margin
        return 1;
    }
    
    return 0;  // OK
}

// Real-time task execution
void real_time_task_execute(real_time_constraint_t *constraint) {
    performance_timer_t timer;
    
    timer_start(&timer);
    
    // Execute real-time task
    execute_real_time_task();
    
    timer_stop(&timer);
    constraint->actual_time = timer_get_microseconds(&timer);
    
    // Check constraint
    int result = check_real_time_constraint(constraint);
    if (result < 0) {
        // Handle constraint violation
        handle_constraint_violation();
    }
}

Scheduler Analysis

Task Scheduling Analysis

// Task scheduling information
typedef struct {
    uint32_t task_id;
    uint32_t priority;
    uint32_t execution_time;
    uint32_t period;
    uint32_t deadline;
    uint32_t missed_deadlines;
} task_info_t;

// Analyze task scheduling
void analyze_task_scheduling(task_info_t *tasks, int num_tasks) {
    uint32_t total_utilization = 0;
    
    for (int i = 0; i < num_tasks; i++) {
        // Calculate utilization
        uint32_t utilization = (tasks[i].execution_time * 100) / tasks[i].period;
        total_utilization += utilization;
        
        // Check for missed deadlines
        if (tasks[i].missed_deadlines > 0) {
            printf("Task %u missed %u deadlines\n", 
                   tasks[i].task_id, tasks[i].missed_deadlines);
        }
    }
    
    // Check total utilization
    if (total_utilization > 100) {
        printf("Warning: Total utilization exceeds 100%% (%u%%)\n", total_utilization);
    }
}

Profiling and Benchmarking

Performance Profiling

Function Profiling

// Function profiling structure
typedef struct {
    char function_name[64];
    uint32_t call_count;
    uint32_t total_time;
    uint32_t min_time;
    uint32_t max_time;
    uint32_t average_time;
} function_profile_t;

// Profiling macros
#define PROFILE_START(name) \
    performance_timer_t _timer_##name; \
    timer_start(&_timer_##name)

#define PROFILE_END(name) \
    timer_stop(&_timer_##name); \
    update_function_profile(#name, _timer_##name.duration)

// Update function profile
void update_function_profile(const char *name, uint32_t duration) {
    function_profile_t *profile = find_or_create_profile(name);
    if (profile) {
        profile->call_count++;
        profile->total_time += duration;
        
        if (duration < profile->min_time || profile->min_time == 0) {
            profile->min_time = duration;
        }
        
        if (duration > profile->max_time) {
            profile->max_time = duration;
        }
        
        profile->average_time = profile->total_time / profile->call_count;
    }
}

// Example usage
void profiled_function(void) {
    PROFILE_START(profiled_function);
    
    // Function implementation
    for (int i = 0; i < 1000; i++) {
        process_data(i);
    }
    
    PROFILE_END(profiled_function);
}

Memory Profiling

// Memory profiling
typedef struct {
    uint32_t total_allocations;
    uint32_t total_frees;
    uint32_t current_usage;
    uint32_t peak_usage;
    uint32_t allocation_count;
} memory_profile_t;

static memory_profile_t memory_profile = {0};

// Memory allocation tracking
void* tracked_malloc(size_t size) {
    void *ptr = malloc(size);
    if (ptr) {
        memory_profile.total_allocations += size;
        memory_profile.current_usage += size;
        memory_profile.allocation_count++;
        
        if (memory_profile.current_usage > memory_profile.peak_usage) {
            memory_profile.peak_usage = memory_profile.current_usage;
        }
    }
    return ptr;
}

// Memory free tracking
void tracked_free(void *ptr) {
    if (ptr) {
        // Note: This is simplified - in practice you'd need to track allocation sizes
        memory_profile.total_frees++;
        memory_profile.allocation_count--;
    }
    free(ptr);
}

// Print memory profile
void print_memory_profile(void) {
    printf("Memory Profile:\n");
    printf("  Total allocations: %u bytes\n", memory_profile.total_allocations);
    printf("  Current usage: %u bytes\n", memory_profile.current_usage);
    printf("  Peak usage: %u bytes\n", memory_profile.peak_usage);
    printf("  Allocation count: %u\n", memory_profile.allocation_count);
}

Benchmarking Tools

Benchmark Framework

// Benchmark framework
typedef struct {
    char benchmark_name[64];
    uint32_t iterations;
    uint32_t total_time;
    uint32_t min_time;
    uint32_t max_time;
    uint32_t average_time;
} benchmark_t;

// Run benchmark
void run_benchmark(const char *name, void (*function)(void), uint32_t iterations) {
    benchmark_t benchmark = {0};
    strncpy(benchmark.benchmark_name, name, sizeof(benchmark.benchmark_name) - 1);
    benchmark.iterations = iterations;
    
    performance_timer_t timer;
    
    for (uint32_t i = 0; i < iterations; i++) {
        timer_start(&timer);
        function();
        timer_stop(&timer);
        
        uint32_t duration = timer_get_microseconds(&timer);
        benchmark.total_time += duration;
        
        if (duration < benchmark.min_time || benchmark.min_time == 0) {
            benchmark.min_time = duration;
        }
        
        if (duration > benchmark.max_time) {
            benchmark.max_time = duration;
        }
    }
    
    benchmark.average_time = benchmark.total_time / iterations;
    
    // Print results
    printf("Benchmark: %s\n", benchmark.benchmark_name);
    printf("  Iterations: %u\n", benchmark.iterations);
    printf("  Average time: %u us\n", benchmark.average_time);
    printf("  Min time: %u us\n", benchmark.min_time);
    printf("  Max time: %u us\n", benchmark.max_time);
    printf("  Total time: %u us\n", benchmark.total_time);
}

Optimization Tools

Static Analysis Tools

Code Analysis

# Using cppcheck for static analysis
cppcheck --enable=all --xml --xml-version=2 . 2> static_analysis.xml

# Using clang-tidy for additional checks
clang-tidy --checks=performance-* source_file.c

# Using gcc warnings
gcc -Wall -Wextra -Werror -O2 -o program program.c

Memory Analysis

# Using Valgrind for memory analysis
valgrind --leak-check=full --show-leak-kinds=all ./program

# Using AddressSanitizer
gcc -fsanitize=address -g -o program program.c

Dynamic Analysis Tools

Performance Monitoring

# Using perf for performance analysis
perf record ./program
perf report

# Using gprof for function profiling
gcc -pg -o program program.c
./program
gprof program gmon.out > profile.txt

Real-time Analysis

# Using ftrace for kernel tracing
echo 1 > /sys/kernel/debug/tracing/tracing_on
./program
echo 0 > /sys/kernel/debug/tracing/tracing_on
cat /sys/kernel/debug/tracing/trace

Optimization Best Practices

General Guidelines

  1. Profile first - identify bottlenecks before optimizing
  2. Measure impact - verify that optimizations actually help
  3. Consider trade-offs - optimization often involves compromises
  4. Document changes - keep track of optimization decisions
  5. Test thoroughly - ensure optimizations don’t break functionality

Common Optimization Mistakes

  1. Premature optimization - optimize before profiling
  2. Ignoring memory usage - focus only on CPU performance
  3. Not considering power - ignore power consumption impact
  4. Over-optimization - make code unreadable for minimal gains
  5. Platform-specific assumptions - assume optimizations work everywhere

Optimization Checklist


Guided Labs

Lab 1: Loop Unrolling

Objective: Learn how loop unrolling can significantly improve performance by reducing loop overhead and enabling better compiler optimizations.

Steps:

  1. Profile a simple embedded application (e.g., a small loop) to measure its performance.
  2. Apply loop unrolling to the most performance-critical loop.
  3. Re-profile the application to see the improvement.

Expected Outcome: A significant reduction in execution time for the performance-critical loop.

Lab 2: Data Structure Optimization

Objective: Understand how data structures can impact performance and cache locality.

Steps:

  1. Profile a program that heavily uses dynamic memory allocation.
  2. Implement a custom memory pool and replace malloc/free.
  3. Re-profile the application to see the improvement.

Expected Outcome: Reduced memory fragmentation, improved cache performance, and potentially better power consumption.

Lab 3: Power Management

Objective: Learn how to manage power consumption in embedded systems.

Steps:

  1. Profile a program that consumes significant power.
  2. Implement dynamic frequency scaling and sleep mode optimization.
  3. Re-profile the application to see the improvement.

Expected Outcome: Reduced power consumption and potentially longer battery life.


Check Yourself

  1. What is performance optimization?
    • Performance optimization is about making the most of limited resources while maintaining reliability and meeting real-time constraints.
  2. Why is performance optimization important in embedded systems?
    • Performance directly affects battery life, responsiveness, and the ability to meet real-time deadlines. Poor performance can lead to missed deadlines, excessive power consumption, or system failures.
  3. What are the key trade-offs in performance optimization?
    • Speed vs. Memory Usage, Power Consumption, Code Maintainability, Real-time Constraints.
  4. How do you measure performance in embedded systems?
    • High-resolution timers, real-time constraint checking, profiling, benchmarking.
  5. What is loop unrolling?
    • Loop unrolling is a technique that reduces loop overhead by reducing the number of iterations and enabling better compiler optimizations.

  1. Understanding Performance
  2. Compiler Optimizations
  3. Memory Management
  4. Power Management
  5. Real-time Systems
  6. Profiling and Benchmarking
  7. Optimization Tools
  8. Best Practices

Resources

Tools and Software

Books and References

Online Resources